DOCUMENTATION / WORKING MANUAL

SAMPLE-01 / MANUAL

Turn your recording collection into musical ideas with passage discovery, sample progressions, controlled randomization and the multi-clip editor. This manual describes the current development build; interface labels and behavior may change before release.

01 / LIBRARY

Getting started

SAMPLE-01 connects passage discovery, sample progressions and editing to help you create musical ideas from complete recordings. It is designed for large sample collections, saving the time of loading each track into a DAW and assembling every clip by hand. The same workflow works with smaller collections, too.

Add a folder containing your existing audio recordings, then use the library indexing controls to scan a batch or your full collection. The left-hand Songs panel lets you search and choose source recordings.

Working locally. SAMPLE-01 is designed around recordings stored on your computer. Keep your original library backed up and test new releases on a small folder first.
02 / DISCOVER

Find passages

Use the Library panel to browse automatically proposed segments. Filter by passage length, tempo and musical key; choose the available key source when needed. Click a passage to audition it.

Passage timing, tempo and musical key are estimates. A candidate is not guaranteed to start at a perfect bar boundary or be musically suitable. Use your ears to decide.

Passages — video walkthroughOpen video
03 / EDIT

Work in the sample editor

Drag individual passages from the library into the multi-clip editor, or transfer an entire sample progression. Change the editor length, audition or loop the arrangement, and move or replace clips as needed. Use pitch and tempo controls to refine the result before exporting a WAV.

Editor boundary. In the current interface, clips may extend beyond the editor's chosen length. Playback and export follow the editor boundary, so increase the length to include those clips.
Editor — video walkthroughOpen video
04 / RANDOM

Randomize with control

The editor’s Random function tries new musical selections while independent locks preserve the parameters you choose. Use the locks for Song, BPM, Key, Length and Editor length to control what stays fixed.

Set the parameters you want to keep, enable their locks, then use Random to explore alternatives. Audition the result and refine it in the editor. For example, keep the key and tempo while trying different selections, or lock the editor length to preserve the size of the arrangement.

05 / PROGRESSION

Build with sample progressions

Choose a key and a pattern in the Sample Progression area. Patterns such as the four-step i – VI – III – VII progression provide a harmonic direction, and SAMPLE-01 suggests candidate audio passages for the different steps.

Play or loop the progression to hear the passages together. Use Add whole progression to editor to transfer the sequence, or Replace editor with progression to make it your working arrangement. Refine the clips in the editor, experiment with Random and its locks, then export the result as a WAV.

Listen to the match. A passage’s estimated key does not guarantee that it contains the chord implied by the progression step. Treat the candidates as musical suggestions and audition them together before deciding what to keep.
06 / OUTPUT

Export audio

Use Export editor WAV to render the current editor selection or Export WAV in the progression area to render that sequence. Check the chosen pitch, tempo and editor length before exporting.

07 / REFERENCE

Notes & limitations

Automatic slicing is heuristic. Musical-key and tempo estimates can be wrong, particularly with recordings that have shifting harmony or loose timing. A passage’s estimated key does not guarantee a particular chord. Use critical listening to assess progression suggestions and randomized combinations; refine the results in the editor or continue production in your DAW.

When sampling commercially released recordings, you are responsible for obtaining any permissions required for the intended use of the resulting audio.